Consumer Behaviour
Sem 1 2026 · Side 1 of 2
100% coursework · no exam
0 · How to Use Thisread first
This unit is graded entirely by coursework — no exam: LookBook 18% (1.5% post + 1.5% reply + 15% document), out-of-class quiz 5%, group written 25%, group oral 20%, individual CCBC 30% (+ 2% research component).
The marked skill is connecting CB theory to real consumers, brands & your own behaviour. So this is a theory + application bank: the inner consumer (Side 1), then attitudes, decisions, social influence & how to apply it all (Side 2).
0b · Assessment Blueprintwhere marks live
| Task | % | Type |
|---|---|---|
| LookBook (post+reply+doc) | 18 | indiv |
| Out-of-class quiz | 5 | indiv |
| Group written assignment | 25 | group |
| Group oral presentation | 20 | group |
| CCBC (behaviour change) | 30 | indiv |
| Business research component | 2 | indiv |
The two big movers are the group report+oral (45% combined) and the CCBC (30%). Do the LookBook little-and-often, never in one Week-12 cram.
1 · What CB IsM1 · Ch 1
Consumer behaviour = the totality of decisions about the consumption of an offering by decision-making units over time. Unpack each clause:
- Totality of decisions — not just whether to buy, but what / why / how / when / where / how much / how often
- Consumption = acquisition + usage + disposition — buying is only the start
- Offering = products, services, activities, experiences, people, ideas
- Decision-making units — roles: gatherer · influencer · decider · purchaser · user (kids' cereal); herd behaviour
- Over time — a point (milk) to years (a phone contract)
Hook: an adult makes ~35,000 mostly semi-conscious choices a day — most are low-effort, which is exactly why the inner-consumer machinery on this side matters.
1b · How to Read the Unitthe structure
The whole unit is built on one continuum — high vs low effort, applied in turn to attention, attitudes & decisions. For any concept, ask the marker's question: so what for the consumer, and what should a marketer do about it?
2 · The MAO FrameworkM1 · the spine
Motivation · Ability · Opportunity — the unit's spine; it returns in perception, attitudes & decisions.
- Motivation — drive to act; set by personal relevance + perceived risk; serves utilitarian & value-expressive needs
- Ability — the consumer's resources: financial, cognitive, emotional, physical, social/cultural, education/age
- Opportunity — external enablers: time, information availability, access to the offering
Behaviour needs all three: high M + high A still fails if opportunity is low. High MAO ≈ high-effort processing; low MAO ≈ low-effort. This split structures the whole unit.
3 · Decision ProcessM1 · 6 steps
The full high-effort path (low-effort = a streamlined version):
- Problem / need recognition
- Information search (internal → external)
- Evaluation of alternatives
- Purchase decision (forms an intention)
- Purchase (intent → act; situation can override)
- Post-purchase evaluation
The journey is cyclical — acquisition → usage → disposition → re-acquisition — with a post-purchase learning loop feeding back into memory.
3b · High vs Low Effortthe continuum
| High-effort | Low-effort | |
|---|---|---|
| MAO/involve | high | low |
| Steps | all 6, reflective | streamlined |
| Search | external + internal | internal/habit |
| Attributes | many, weighted | 1–2 |
| Rules | decision rules | heuristics/impulse |
A supermarket trip ≈ ~60 low-effort decisions in 30 min; impulse buys can jump problem-recognition → purchase directly.
4 · Motivation & NeedsM1 · Ch 2
A need = tension from a gap between an actual/current state and a desired/ideal state.
Maslow's hierarchy · physiological → safety → belonging → esteem → self-actualisation; lower tiers prioritised first; marketers pitch at the targeted need level.
Means-end chain · links a product's attributes → consequences/benefits → terminal values — the ladder from "what it is" up to "why I care."
Motivation also varies by perceived risk (financial, social, performance) — higher risk pushes the consumer toward high-effort processing.
5 · Perception · EAPCM2 · Ch 3
Perception is a chain: Exposure → Attention → Perception → Comprehension. Break any link & the message fails.
Exposure = physical contact with a stimulus (ads, packs, prices, WOM). Shaped by field of vision (shelf placement); marketers manage position/placement. Selective exposure — the consumer "holds the remote": zipping (skip recorded ads), zapping (switch live ads).
Attention = allocating mental activity; it is limited, selective & divided (multitasking splits it). Habituation = a learned falling response after repeated exposure → "ad wear-out"; refresh stimuli to fight it.
Perception (sensing) = stimuli registered by the five senses → sensory marketing (sight/sound/taste/smell/touch).
Comprehension = interpreting/giving meaning vs prior knowledge. Miscomprehension rises when any MAO factor is low, the ad is ambiguous or assumes too much prior knowledge; cut it with simple language, clear visuals, audience-matched messages & repetition.
5b · Thresholds & JNDkey formula-talk
Absolute threshold · the minimum intensity to detect "something vs nothing."
JND / differential threshold · the smallest detectable change between two stimuli.
Weber's LawJND = k × original stimulus intensity
(k = a constant ratio; Ernst Weber, 1830s)
So a stronger starting stimulus needs a bigger change to be noticed ($5 on $10 felt vs $5 on $100 not). Marketing use:
- Hide negatives below the JND — shrinkflation that goes unnoticed
- Push positives above it — a bigger bar, a clearer upgrade
- Logo redesign — change must be noticeable yet keep brand recognisable
- Upsizes / price rises — make a +10% bonus pack obvious; keep a price creep just under the JND
Perceptual organisation · we integrate stimuli into the simplest, most meaningful whole, not isolated bits — an illusion or hidden-image picture only "snaps" once organised.
The five threshold/sense ideas all serve one exam point: marketers engineer what consumers can & can't notice — what to amplify, what to slip under the radar.
6 · LearningM5 & M8
Classical conditioning · pair a neutral stimulus with an unconditioned stimulus (US) that triggers an unconditioned response (UR); repetition makes the neutral cue a conditioned stimulus (CS) producing a conditioned response (CR) (Pavlov; Watson's "Little Albert"). Brands pair with liked stimuli.
Evaluative conditioning · a subtype changing only liking (affect) of the CS, not a physiological response (graphic cigarette warnings = negative).
Operant / instrumental · B.F. Skinner — future choices shaped by past outcomes. Reinforcement (reward → repeat) vs punishment (negative → avoid); no reinforcement → little learning. Uses: free sampling/trial, sales promotions, loyalty programs, reward/avoidance ads.
Cognitive / observational · incidental learning, emotional contagion, modelling others using an offering, and post-purchase learning by hypothesis-testing.
classical conditioning shapeUS → UR (food → salivation)
neutral cue + US, repeated → CS
CS → CR (the cue alone now triggers it)
Marketing reads: reinforcement = free in-store sampling, loyalty stamps, reward ads; punishment = "what happens if you skip it" avoidance ads. No reward at all → the behaviour fades.
7 · Memory IM3 · Ch 4
Memory = persistence of learning via storage & retrieval. Three stages: Encoding → Storing → Retrieval.
Encoding (input) · perceiving & processing; modes are visual, acoustic, semantic.
Stores:
- Sensory memory — brief sense trace (<1 s)
- Working (short-term) — temporary, limited capacity
- Long-term — permanent, no limit; episodic/autobiographical (nostalgia) + semantic (knowledge)
Schema / brand image · salient associations link into a schema; a brand image = what a brand stands for + how favourably it's viewed. A strong schema means a single cue (a colour, a sound) pulls up the whole network.
7b · Why It Forgetspreview
Encoding & storage aren't enough — most marketing is lost at retrieval. The next column covers the three reasons we forget & the four levers that fight them.
Exam framing: a brand can have huge exposure yet weak recall if it has no distinctive retrieval cue tying the memory back to a buying moment.
7b · Memory II · Enhancingencode & store
Techniques marketers use to lodge a message:
- Chunking — compress into fewer salient nuggets; acronyms/mnemonics (BMW, IKEA)
- Rehearsal — repetition via jingles/slogans
- Recirculation — repeated exposure to the same info; long-running slogans
- Elaboration — thinking deeply; transfers to LTM far better than rote rehearsal
effective frequencyThomas Smith (1885): ~20 exposures before purchase
"more frequency = more effective"
7c · Memory III · Retrievalgetting it back
Retrieval (output) = accessing stored info. Why we forget:
- Decay · fading over time
- Interference · competing memories
- Serial-position effect · first + last items best recalled — lead & close with key info
Retrieval errors: we choose, confuse & distort memories (false memories).
Boost retrieval — four levers:
- Salient stimulus — be the category prototype (pioneer/leader brands); co-brand only where the fit makes sense
- Retrieval cues — name, logo, packaging, typeface, a distinctive shape (a contour bottle)
- Processing — dual-coding (visual + verbal beats text-only)
- The consumer — good mood & higher expertise both lift recall
8 · 6 Attitude TraitsM4 · bridge to Side 2
An attitude = an overall evaluation (like/dislike) of an object/issue/action; learned, guides behaviour. Six traits taught explicitly:
Favourability · Accessibility · Confidence · Persistence · Resistance · Ambivalence.
These predict whether an attitude will actually drive behaviour (see Side 2, ELM & TORA/TOPB) — an accessible, confident, specific attitude predicts best. Ambivalence (holding both like & dislike) makes an attitude shaky & easy to flip — a target for persuasion.
8b · Side 1 → Side 2the handoff
Everything so far is how stimuli reach & lodge in the consumer. Side 2 takes the next step: how stored beliefs & feelings become an attitude, how it (or a shortcut) drives a decision, and how other people shape both — with the high/low-effort lens still running.
9 · Concept Quick-Mapname it fast
For the quiz & the LookBook, the win is naming the artefact with the exact term — fast recognition, not recall:
| You see… | Concept |
|---|---|
| shelf placement | exposure / field of vision |
| "50% OFF" feels normal | habituation |
| quiet shrink of a bar | JND / Weber's Law |
| jingle stuck in head | rehearsal / recirculation |
| loyalty stamp card | operant reinforcement |
| brand + liked celeb | classical/evaluative cond. |
| white earbuds = the cat. | prototype retrieval cue |
10 · Named Theorists Icite-ready
5 tiers of needs, lower-order prioritised first.
The set text; MAO, the CB definition & decision process.
Weber's Law — the JND is a constant ratio of the stimulus.
"Little Albert" — humans can be classically conditioned.
Operant conditioning — reinforcement vs punishment.
Effective frequency / recirculation — ~20 exposures.
Coke vs Pepsi — brand image, not taste, drives preference.
Body feedback — posture & expression nudge evaluation.
11 · Apply Side 1to your tasks
LookBook — most easy entries live here: snap a real package, ad, shelf or shopfront and tag it MAO / EAPC / JND / a conditioning type / a memory technique. One artefact = one named concept = one why-it-works line.
CCBC — frame your habit as an actual-vs-ideal-state gap (Maslow/need), and use operant reinforcement (reward streaks) + cue management (remove exposure triggers, fight habituation with fresh cues) to drive the change.
Group report — the perception/learning/memory chapters explain why a campaign lands or fails; pick one lens (an EAPC break, weak retrieval cues, no reinforcement) and build the diagnosis around it rather than touring every chapter.