MUSI10223 Sound in Performance
MUSI10223 Overview
- The University of Melbourne
- Semester 2 2026
- 8 chapters
- Arts and Humanities
Sound in Performance develops sound as an artistic medium for performance.
- Assessed by Assignment 1: Sound/World 30% · Assignment 2: Live Sound Design Performance 30% + 3 more — Hurdle Requirement: Students must attend a minimum of both 75% of all scheduled lectures and 75% of all scheduled classes., Hurdle Requirement: Students must submit all elements of assessment to be eligible for a pass in this subject. are a hurdle
- Key terms Critical listening, Timbre, Dynamic range, Gain staging
- Assessment move Use a repeating evidence-to-operation cycle: listen and describe, compare alternatives, choose one relation, document the decision…
- Most asked What are the attendance and submission hurdles?
How MUSI10223 is assessed
| Component | Weight | Format |
|---|---|---|
| Assignment 1: Sound/World | 30% | Written observation and analysis of a sound environment, developed into an original audio composition and artist statement |
| Assignment 2: Live Sound Design Performance | 30% | Live-operated sound design supporting a short scripted performance, built and cued using SoundCue |
| Assignment 3: Sound Design from Non-Sonic Stimulus | 40% | Interactive oral presentation of a sound design concept responding to a non-sonic stimulus, with submitted research, written rationale and sonic demonstration |
| Hurdle Requirement: Students must attend a minimum of both 75% of all scheduled lectures and 75% of all scheduled classes. · hurdle | Throughout the teaching period | |
| Hurdle Requirement: Students must submit all elements of assessment to be eligible for a pass in this subject. · hurdle | Every assessment must be complete and constitute a genuine attempt |
What MUSI10223 covers
Follow sound from perception and history into recording, editing, audiovisual meaning, synthesis and live cue practice.
Listening and Sound Vocabulary
Listening before labelling; Pressure waves and perception; Frequency and pitch; Amplitude and dynamics.This chapter builds the descriptive language used throughout Sound in Performance. It begins with sound as perceived variation in air pressure, then separates frequency from pitch, amplitude from perceived volume, and fixed level from dynamics over time.
- Listening before labelling
- Pressure waves and perception
- Frequency and pitch
- Amplitude and dynamics
- Timbre and harmonics
- Duration, rhythm and pulse
Sound and Performance Histories
Before recorded playback; Architecture as an acoustic tool; Mechanical stage effects; Voice, music and ritual.This chapter follows theatrical sound from oral and ritual performance through acoustic architecture, mechanical effects, recording and contemporary multimedia practice.
- Before recorded playback
- Architecture as an acoustic tool
- Mechanical stage effects
- Voice, music and ritual
- Realism and subtle cues
- Recorded sound enters theatre
Field Recording and Digital Audio
Plan the recording intention; Choose a microphone pattern; Place before processing; Set a safe gain stage.This studio chapter treats field recording as a chain of decisions made before editing begins. It distinguishes condenser microphone behaviour, polar patterns, on-axis placement and proximity effect, then compares spaced-pair and X/Y stereo configurations.
- Plan the recording intention
- Choose a microphone pattern
- Place before processing
- Set a safe gain stage
- Monitor the actual signal
- Build a stereo image
Technology for Live Performance
Technology as creative partner; Acoustic and mechanical systems; Recorded media and repeatability; Magnetic tape and montage.This chapter asks how each recording and playback format changes what a theatre maker can compose, cue and repeat. Mechanical records captured vibration in a physical groove but offered limited duration and awkward cue access.
- Technology as creative partner
- Acoustic and mechanical systems
- Recorded media and repeatability
- Magnetic tape and montage
- Amplification and public address
- Digital audio and control
Editing and Mixing Soundscapes
Listen before touching controls; Organise the session; Select the strongest takes; Trim without damaging meaning.This chapter develops a complete mixing workflow in Reaper, beginning with session organisation and critical listening rather than effects.
- Listen before touching controls
- Organise the session
- Select the strongest takes
- Trim without damaging meaning
- Fade boundaries and joins
- Arrange a coherent soundscape
Sound, Image and Audiovisual Meaning
Images do not arrive silently; The audiovisual contract; Synchronisation binds events; Causal listening.This chapter examines how sound and image produce meaning together rather than operating as independent channels.
- Images do not arrive silently
- The audiovisual contract
- Synchronisation binds events
- Causal listening
- Semantic listening
- Reduced listening
Synthesis for Performance
Electronic sound as performance material; Oscillators and waveform choice; Pitch and tuning; Amplitude and the signal path.This chapter builds sounds from the modules of a subtractive synthesiser. Oscillators generate repeating waveforms, and waveform choice establishes the starting timbre.
- Electronic sound as performance material
- Oscillators and waveform choice
- Pitch and tuning
- Amplitude and the signal path
- Shape time with an envelope
- Filter the spectrum
Music, Scripts and Live Cues
Musical meaning is culturally learned; Familiarity and novelty; Read the whole story first; Mark explicit sounds.This chapter turns a script into a live sound design that another operator can run. The sound designer's reading process listens for what is explicit and what the text leaves open.
- Musical meaning is culturally learned
- Familiarity and novelty
- Read the whole story first
- Mark explicit sounds
- Build the environment
- Trace emotional cues
The available teaching materials support critical listening, sound vocabulary, performance histories, field recording, digital audio, editing, mixing, sound-image relationships, synthesis, musical meaning, script analysis and live cue operation.
Coverage note: this guide teaches the captured Weeks 1 to 6 in depth.
The subject outline also names later work on interactive systems, sites, composition, dramaturgy and final presentation, but those teaching materials were not available here. Use the current Canvas modules for those strands.
Across the chapters, the central method is consistent without reducing every problem to one answer.
Start by describing what is audible, then distinguish a physical source from a perceived quality and a culturally learned meaning. Use matched comparisons when recording, editing, mixing or programming a synthesizer so that the reason for a changed result remains clear. In live work, translate the successful artistic choice into an instruction with a trigger, action, timing, level relationship and fallback.
This makes the design discussable with performers and repeatable by an operator.
The guide also connects technical preparation to assessment practice. File organisation, monitoring, conservative gain, clean edit boundaries and rehearsal are not separate from artistic thinking: they protect the intended audience experience. Written explanation should therefore name evidence, explain a relationship and justify a decision.
Avoid unsupported mood labels. When a soundtrack feels tense, specify the spectrum, rhythm, envelope, spatial position or contrast that creates that reading, and acknowledge that cultural familiarity can change the response.
Worked example · free
From listening evidence to a design decision
- 1Describe the present sound and the speech range before changing anything.
- 1Choose one controlled variable, such as texture density or spatial movement.
- 1Make a matched-level comparison and explain the audience inference.
- 1Write an operable cue with trigger, action, fade and fallback.
Key terms
- Critical listening
- Purposeful attention to audible features, relationships and changes before interpretation.
- Timbre
- The character of a sound shaped by spectrum, harmonics and its behaviour over time.
- Dynamic range
- The span and variation between quieter and louder parts of a signal or performance.
- Gain staging
- Managing signal level through each stage to preserve clarity and useful headroom.
- Polar pattern
- A microphone’s directional sensitivity to sound arriving from different angles.
- Soundscape
- A designed or encountered sonic environment understood through its interacting layers.
- Audiovisual contract
- The perceptual agreement through which heard and seen events are treated as one scene.
- Reduced listening
- Attention to sonic qualities themselves rather than source or coded meaning.
- Envelope
- A time-varying control shape, commonly used to form the attack, decay, sustain and release of a sound.
- Cue list
- An ordered operational record of triggers, actions and playback changes for performance.
MUSI10223 FAQ
How is the subject assessed?
The official structure has three weighted projects: Sound/World at 30%, Live Sound Design Performance at 30%, and Sound Design from Non-Sonic Stimulus at 40%. The current Canvas task pages control detailed instructions and operational dates.
What are the attendance and submission hurdles?
Students must attend at least 75% of scheduled lectures and at least 75% of scheduled classes. They must also submit every assessment element as a complete, genuine attempt to remain eligible for a pass.
How should I analyse a sound?
Begin with audible evidence such as spectrum, dynamics, timbre, duration, rhythm, texture and direction. Separate that description from inferred source and cultural meaning, then explain how the sound changes attention or interpretation.
What makes a field recording usable?
A clear intention, suitable microphone position, conservative gain, headphone monitoring, test playback, alternate takes, room tone, careful transfer and consistent file naming make recordings both technically usable and creatively flexible.
What is the safest editing and mixing order?
Organise and audition first, then select, trim, fade and arrange. Establish balance and spatial relationships before applying equalisation, dynamics or effects, and finish by checking the exported file through the intended playback path.
How do I practise synthesis effectively?
Change one control at a time. Start with waveform and pitch, shape amplitude with the envelope, filter the spectrum, then add modulation and effects. Save labelled versions so each audible difference remains traceable.
How does script analysis become a cue list?
Read first for story and world, then mark explicit sounds, environments, emotional cues and transitions. Convert chosen moments into sequential instructions that name the trigger, playback action, timing and expected result, then test them in rehearsal.
Questions students ask in each MUSI10223 chapter
- How do I use listening before labelling in a performance design?
- Sound begins as variation in air pressure and becomes experience through perception. Timbre distinguishes sources that share pitch and level because their harmonic content and envelopes differ. For listening before labelling, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 01 · Listening and Sound Vocabulary
- How do I use architecture as an acoustic tool in a performance design?
- Architectural form shapes audibility, direction and intimacy, making space part of the sounding system. Modern drama moved from spectacular effects toward selective sounds that could carry psychological weight. For architecture as an acoustic tool, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 02 · Sound and Performance Histories
- How do I use place before processing in a performance design?
- Proximity changes low-frequency balance on directional microphones, so distance is a tonal decision. Spaced microphones create width through timing differences, while coincident microphones prioritise level differences and compatibility. For place before processing, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 03 · Field Recording and Digital Audio
- How do I use magnetic tape and montage in a performance design?
- Magnetic tape made rearrangement, layering, delay and loop-based construction practical creative operations. Software lowers access barriers while increasing the need for disciplined organisation and operator understanding. For magnetic tape and montage, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 04 · Technology for Live Performance
- How do I use fade boundaries and joins in a performance design?
- Fades prevent abrupt discontinuities and can also shape the perceived arrival and departure of an event. Panning and stereo width distribute attention, but spatial choices must support the imagined environment and playback context. For fade boundaries and joins, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 05 · Editing and Mixing Soundscapes
- How do I use reduced listening in a performance design?
- Reduced listening attends to sonic traits themselves, such as texture, spectrum, rhythm and envelope. Meaning emerges from the relation among sound, image, sequence, culture and audience expectation. For reduced listening, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 06 · Sound, Image and Audiovisual Meaning
- How do I use resonance and character in a performance design?
- Resonance emphasises energy near the cutoff and can make filter movement more audible and characterful. Effects such as delay, distortion and reverb extend a patch into space, repetition and altered texture. For resonance and character, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 07 · Synthesis for Performance
- How do I use use three analytical passes in a performance design?
- The three-read method moves from story, to obvious sound moments, to subtle thematic and structural possibilities. Musical meaning is shaped by learned associations, genre, performance style and the listener’s cultural position. For use three analytical passes, make one controlled comparison and write down the audible difference, the intended audience inference and the exact operation a collaborator should rehearse. Chapter 08 · Music, Scripts and Live Cues
How to prepare for the assessments
Use a repeating evidence-to-operation cycle: listen and describe, compare alternatives, choose one relation, document the decision, and test it in rehearsal. Keep source recordings and edits organised, save versions, and practise explaining how each audible feature supports the performance concept.
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