Hong Kong Baptist University · S2 2025 · FACULTY OF ARTS & HUMANITIES

AF7620 Future Filmmaking and Technologies

- one subject, every graph, every model, every mark
10 Chapters36-page Bible
Our own words - no uploaded lecturer files
Built to mirror S2 2025 · updated this semester
The Complete Study & Assessment Guide · S2 2025-26

AF7620 Overview

Future Filmmaking and Technologies
— Start from a story worth telling, then show exactly which technology makes it affordable.
  • Hong Kong Baptist University
  • Semester 2, 2025-26
  • Postgraduate taught course
  • 3 credit units
  • Assessed by exercises and pitch

What this course asks you to become

This is a postgraduate course about a producer's oldest problem: an ambitious story that costs more than anyone will pay for it.

  • Assessed by In-class exercises, a co-op assignment set with industry partners, and a final pitch that carries the largest share of the grade.
  • The skill being tested Showing, with a specific workflow and a credible budget, that technology makes an expensive genre viable without weakening the story.
  • Hardest step Keeping a generated character recognisably the same across the frames of the proof-of-concept and the pitch deck.
  • Where to confirm Deadlines, the co-op brief and submission settings are controlled by the course Moodle page.
AF7620 · Hong Kong Baptist University
An independent, AskSia-authored study guide. AskSia is not affiliated with, endorsed by, or sponsored by Hong Kong Baptist University; the course code and name are used for identification only.
Assessment

How AF7620 is assessed

ComponentWeightFormat
In-class Exercises30%Class exercises set in lectures and due in Weeks 7, 8 and 9, each submitted on the course site
Co-op Assignment30%Details provided by the industry partner; on the course site this slot holds a short film of at least one minute for an AI film competition
Pitching40%One consolidated PDF: pitch deck, two-column budget top-sheet, pipeline and technology strategy, plus a proof-of-concept asset

The three components published in the teaching plan total 100%. The pitch is marked on four published criteria: innovation and strategic thinking 40%, producerial acumen 30%, creative foundation, character design and world-building 20%, and professionalism and clarity 10%.

Three rules sit outside the weighted table. The teaching plan states that students must submit all projects and take part in every stage of the final project to pass; work handed in late receives no mark unless the lateness was approved in advance; and any AI-generated images, audio or text you submit must be accompanied by a list of the prompts and applications used.

The plan describes the co-op assignment only as work whose details come from industry partners; the course site places an AI short film for competition, of at least one minute in .mp4 with sound, under the first assignment in the weeks the plan gives to the co-op project. Confirm the current brief, deadlines and submission settings on Moodle.

Assessment structure

30%30%40%In-class ExercisesCo-op AssignmentPitchinggraded 40 / 30 / 20 / 10 on four criteria

Segment widths reproduce the published percentage weights and total 100%.

Contents · every chapter, one map

What AF7620 covers

Ten chapters follow the published lecture sequence from AI for creatives and design styles through story, character and film language to the production pipeline, AI consistency, transmedia, copyright and the final pitch.

01

AI for Creatives: Tools and Shifting Creative Roles

the vocabulary of machine learning and generative models · how AI reshapes skills rather than whole jobs · five levels of AI-assisted creative work · where this course starts

Start with the words, because the tools change monthly

The opening lecture lays out the vocabulary before it shows a single tool, and that order is deliberate.

  • Artificial intelligence, machine learning, deep learning and neural networks
  • Generative AI, large language models and the prompt
  • Multimodal models, retrieval, alignment, hallucination and fine-tuning
  • Why a chatbot and an agent need different production plans
  • The four bands of task transformation
  • Five levels of AI-assisted creation
02

Style Language and Prompt Craft

why style fluency directs AI output · culture, technology and art movements behind a style · a layered prompt workflow from subject to exclusion · photography questions that sharpen an image prompt

A style is a system, not an adjective

The guest lecture on design styles opens with a joke that makes a serious point: we hoped AI would cook, clean, do the laundry and take out the rubbish, and instead it chats, paints, writes, composes and plays games.

  • Why style fluency now matters more than ever
  • The main graphic design styles from Modernism to Contemporary
  • Culture, technology and artistic movements
  • The layered prompt workflow
  • Weighted mixing and exclusions
  • Photographer's questions as prompt phrases
03

Story Archetypes, Plot Shapes and the Synopsis

fortune curves over a timeline · seven basic plots and what each promises an audience · setup, confrontation and resolution · what a synopsis must carry into the pitch

Why a technology course spends a week on story

Week two of the teaching plan is a review of design and synopsis, and the pitch's creative criterion asks whether the logline is compelling and the synopsis engaging.

  • Five forces that make a story work
  • Fortune curves and joy found, lost and regained
  • Ambiguous heroes and open endings
  • Archetype against stereotype
  • The seven basic plots
  • The hero's journey inside the quest
04

Character Archetypes and the Character Sheet

twelve character archetypes with desire, fear and weakness · the four orientations that group them · look, arc and function in character design · building a character sheet for animation

Twelve archetypes, each defined by what it wants and fears

The storytelling lecture introduces twelve character archetypes: the hero, the innocent, the explorer, the sage, the rebel, the lover, the creator, the ruler, the caregiver, the orphan or everyman, the jester and the magician.

  • Motto, desire, fear, weakness and talent for each archetype
  • The hero, innocent, everyman and caregiver
  • The explorer, rebel, lover and creator
  • The jester, sage, magician and ruler
  • Ego, freedom, social and order orientations
  • Look, arc and function in character design
05

Film Language, Storyboards and Motion

shot size, camera angle and camera movement as meaning · lighting, depth of field and leading lines · storyboard steps from idea to review · frame rates, aspect ratios and animation principles

Every camera choice says something

The storytelling lecture treats film language as a way of strengthening narrative, and it splits it into three decisions.

  • Shot size, angle and movement as three separate decisions
  • Rule of thirds and leading lines
  • Three-point lighting and colour temperature
  • Prime and zoom lenses and depth of field
  • Six storyboard steps
  • Frame rates, resolution and formats
06

The Tech-Enhanced Production Pipeline

pre-production, production and post-production tools named in the project brief · virtual production and LED volumes · where AI enters scheduling, budgeting and marketing · matching technologies to genres

The brief's pipeline, stage by stage

The project brief asks you to show how technology will change each stage of filmmaking, and it names the tools.

  • Pre-production tools named in the brief
  • Virtual production and LED volumes
  • Digital humans, extras and on-set AI
  • Post-production: editing, cloud review, effects, colour and audio
  • The traditional live-action pipeline
  • The animation production schedule
07

Style and Character Consistency in AI Film

why diffusion models drift between shots · prompt-only, single LoRA and multi-LoRA pipelines compared · self-referencing for style · separate style and character adapters

The problem the reading sets out to solve

The reading assigned in the technical pipeline lecture is a short published study presented at a leading computer graphics conference in 2025. It begins from a problem every student meets when making an AI film: text-to-image diffusion models make visual experiment easy but often fail to keep style and characters consistent across scenes, which leaves a gap between the filmmaker's intent and what the model can deliver.

  • Why diffusion models drift between shots
  • Stable frames under three pipelines
  • Style reference and self-referencing
  • Prompting by shot distance
  • Why a mixed-data adapter failed
  • Separate adapters for backgrounds, dreams and the character
08

Web3, Transmedia and Story Worlds

the information, platform and ownership economies · decentralisation, DAOs and value shifting to players · multimedia, crossmedia and transmedia told apart · five principles of a story world

From reading the web to owning a piece of it

The Web3 lecture tells the history of the web as a history of economies.

  • Information, platform and ownership economies
  • Blockchains, tokens and decentralised organisations
  • Do you own anything, really?
  • The shift in value from publishers to players
  • Five lessons from games
  • Multimedia, crossmedia and transmedia
09

Copyright and Ethics of AI in Screen Work

human authorship and the Thaler case · hybrid works and disclosure of AI use · six ethical risks of generated content · survey estimates of job disruption in film, music and games

Human authorship is the bedrock

The production update lecture opens by correcting a common belief: the idea that US law now protects AI art is wrong.

  • Why pure AI art is not protected in the United States
  • The Thaler case and human authorship
  • Hybrid works and substantial human input
  • Disclosing AI use to the Copyright Office and in this course
  • Six ethical risks of generated content
  • Stock imagery and deepfake cases
10

Pitching a Tech-Enhanced Feature or Series

choosing a high-cost genre · the pitch deck, the two-column budget top-sheet and the pipeline strategy · proof-of-concept assets · the four evaluation criteria and their weights

The task in one sentence

Plan a feature or a limited series set in a genre that has always been costly or hard to organise, and show how a strategic integration of emerging technology reduces the budget or overcomes traditional production barriers enough to bring it within reach of an independent producer or a mid-sized streaming platform.

  • The brief in one sentence
  • Five high-cost genres
  • Logline, synopsis, characters, world and team in the deck
  • The two-column budget top-sheet
  • The three-to-five-page pipeline and technology strategy
  • Compulsory and optional proof-of-concept assets

Science fiction epics, period dramas and creature-filled fantasy have long belonged to studios with the largest budgets, and the course argues that the obstacle was resources rather than ideas. Its answer is the meeting of generative AI, game engines that render in real time, virtual production and collaboration in the cloud.

You are asked to step into the role of a producer who can prove that this technology bridges a visionary story and a viable production, and to design a leaner model for a film that an independent producer or a mid-sized streaming platform could actually afford to make.

How the marks are split

The published teaching plan lists three assessed components: in-class exercises worth thirty per cent, a co-op assignment whose details come from industry partners worth thirty per cent, and a pitch worth forty per cent.

The pitch is then graded on four criteria: innovation and strategic thinking, producerial acumen, creative foundation with character design and world-building, and professionalism and clarity. Innovation carries the most weight, and the plan asks directly whether your workflow is genuinely new rather than the predictable one.

Notice what that means in practice: a lovely story with a vague technology plan cannot score well, and neither can a list of fashionable tools attached to no particular story.

AI for Creatives: Tools and Shifting Creative Roles

The opening lecture builds the working vocabulary: artificial intelligence as the broad field, machine learning as learning patterns from data, deep learning as layered neural networks, and generative AI as the family that produces new text, images, audio and video.

It then asks how these tools change creative work.

The useful lens is that AI transforms tasks inside a job at very different rates, and that creative practice ranges from passive automation, where a prompt does almost everything, to genuine co-creation, where human and machine feed each other ideas.

Style Language and Prompt Craft

A guest lecture on design styles makes a claim that matters for every image you generate: a named style is a complete system shaped by culture, technology and artistic movements, and knowing that language gives you a precise way to direct an AI tool and to brief collaborators.

The chapter pairs it with a layered prompt workflow, from subject and style through format, mood, viewpoint and exclusions.

Story Archetypes, Plot Shapes and the Synopsis

Before technology comes story. The course revisits recurring story shapes plotted as fortune against time, the seven basic plots from rags to riches through tragedy and comedy, and the setup, confrontation and resolution structure.

The chapter turns these into the test a synopsis has to pass before it goes into a pitch deck.

Character Archetypes and the Character Sheet

Twelve character archetypes, each with a motto, a core desire, a greatest fear and a characteristic weakness, give you a way to design people whose choices follow from who they are.

The in-class character design exercise then asks for a character sheet good enough for a feature animation shown at a leading animation festival.

Film Language, Storyboards and Motion

Shot size, camera angle and camera movement each carry meaning, and the chapter treats them as decisions rather than decoration.

It also covers the storyboard sequence from idea to final review, and the technical settings, frame rate and aspect ratio among them, that decide how motion reads on screen.

The Tech-Enhanced Production Pipeline

The project brief names technologies for each stage: AI-assisted concept art, script analysis, virtual location scouting and previsualisation before the shoot; LED volumes, digital humans and on-set AI tools during it; AI-assisted editing, cloud workflows, AI-driven effects and colour, and generative audio afterwards.

The chapter maps each tool to the cost or logistical problem it removes, which is exactly what the budget top-sheet must later justify.

Style and Character Consistency in AI Film

A published study assigned in the pipeline lecture compares three ways of keeping a generated film consistent from shot to shot.

Prompting alone kept only about a fifth of frames stable, a single fine-tuned adapter roughly doubled that, and separate adapters for style and for the character raised it to around seven in ten.

The chapter explains why separating style from identity works.

Web3, Transmedia and Story Worlds

The web has moved from reading, to platforms, to the promise of ownership, and the lecture traces how value in games has shifted towards players.

Transmedia storytelling is then separated from its neighbours: multimedia tells one story in many forms on one channel, crossmedia one story across many channels, and transmedia builds one story universe told through many stories, forms and channels.

Copyright and Ethics of AI in Screen Work

Human authorship remains the bedrock of copyright, so a work generated entirely by AI from a prompt cannot be registered, while a hybrid work with substantial human creative input may be protected.

The chapter adds the ethical risks the course lists and the survey estimates of how many film, music and gaming jobs generative AI may disrupt.

Pitching a Tech-Enhanced Feature or Series

The final chapter works through the single consolidated PDF the pitch requires: a pitch deck of ten to fifteen slides, a one-page budget top-sheet with traditional and tech-enhanced columns, a production pipeline and technology strategy of three to five pages, and a proof-of-concept asset in which an AI-generated concept frame is compulsory.

Worked example · free

Write the budget line that proves a technology choice

Q [8 marks]. AskSia-authored practice. Your pitch is a period drama set in a harbour city in the 1930s, with three crowded street scenes and a waterfront market. The traditional plan builds a street set and books two weeks of location work with large crowds. Write one annotated line of the tech-enhanced column that replaces part of this, and state what it does not remove. The marks shown are an AskSia study allocation and are not the University's marking scheme.
A practice matrix, not a rule.A practice matrix, not a rule. Each dot marks a genre whose main cost driver the technology attacks; your own story may move a dot.Which technology attacks which genre's costLED volumeDigital extrasAI previsStyle adaptersAI effectsScience fictionHigh fantasyPeriod dramaAction or thrillerStylised animationAskSia judgement for practice, not a course table
A practice matrix, not a rule. Each dot marks a genre whose main cost driver the technology attacks; your own story may move a dot.
  • 2Name the cost driver precisely rather than the scene.
  • 3Pair it with one named technology and the stage where it acts.
  • 3Annotate the saving and state the residual cost honestly.
The cost driver is not the market scene as such but the period street itself: a set that must be built, dressed and held, plus the location days needed to fill it with period-correct extras. The tech-enhanced line replaces the far end of the street and the harbour backdrop with a real-time virtual environment displayed on an LED volume, so the physical build shrinks to the foreground stalls the actors touch, and the crowd depth behind them is extended with digital extras in post-production. The annotation says the saving comes from a smaller build, fewer location days and a smaller crowd call. It also states what remains: building the virtual environment, renting the volume stage and the effects work on the digital crowd, which is why the saving is a reduction in one column rather than a zero.
Sia tip — Annotate every tech-enhanced saving with the cost that replaces it. A line that shows only the reduction reads as wishful; a line that shows the new cost as well reads as producerial acumen.
Glossary

Key terms

Generative AI
AI that produces new content, including text, images, audio and video, by learning the patterns in its training data and recombining them in response to an instruction.
Prompt
The instruction or question a user gives an AI model to guide what it generates. In image work a strong prompt names the subject, style, format and mood, and states what should be excluded.
LoRA
Low-Rank Adaptation, a lightweight way of fine-tuning a large generative model on a small set of images so that it reproduces a particular style or a particular character reliably.
Character Drift
The failure of a generated character to look like the same person from shot to shot, as clothing, age or facial features change between images.
Previsualisation
Planning a scene before it is shot by building a rough moving version of it, such as an animatic or a simple 3D blocking, so that camera, timing and effects can be tested cheaply.
LED Volume
A stage surrounded by large LED screens that display a real-time rendered environment behind the actors, so that backgrounds and lighting are captured in camera instead of added later over a green screen.
Virtual Location Scouting
Building and exploring a location as a 3D environment in a game engine so that a production can plan shots and judge a setting without travelling to it.
Transmedia Storytelling
Telling one story universe through many stories, forms and channels, where each platform contributes new story elements and the audience assembles the whole.
Logline
A single sentence that states who the story is about, what they want and what stands in their way. It is the first thing an investor-facing pitch deck must carry.
Budget Top-Sheet
A single page that summarises the budget. In this course it has two columns, a traditional estimate and a tech-enhanced estimate, with annotations that justify each key saving.
Proof-of-Concept Asset
A piece of work that demonstrates the proposed technical approach, such as an AI-generated concept frame, a short previs animatic or a screenshot of a virtual location.
Human Authorship
The requirement that a work must result from human creative expression to be protected by copyright. A work generated solely by AI from a prompt does not meet it.
FAQ

AF7620 FAQ

How is the grade split across the semester?

Three components make up the whole grade. In-class exercises carry thirty per cent, the co-op assignment set with industry partners carries thirty per cent, and the pitch carries forty per cent. The pitch itself is marked on four criteria, with innovation and strategic thinking weighted most heavily, followed by producerial acumen, creative foundation and professionalism.

What exactly goes into the pitch submission?

One consolidated PDF with three parts: an investor-facing pitch deck of ten to fifteen slides, a one-page budget top-sheet comparing a traditional cost with a lower tech-enhanced cost, and a production pipeline and technology strategy of three to five pages.

A proof-of-concept asset accompanies it, and an AI-generated concept image convincing enough to pass for a still from the finished film is required of individuals and groups alike.

Which genres can the pitch project be built around?

The brief asks you to choose one historically high-cost genre: science fiction, high fantasy, period drama, elaborate action or thriller, or stylised animation. The choice matters because the whole argument is that technology makes an expensive or logistically complex genre viable for an independent producer, so a cheap contemporary drama leaves your strategy nothing to prove.

How should the two budget columns be justified?

Each key saving in the tech-enhanced column needs a brief annotation that names the technology responsible and the cost it removes. Credibility is graded under producerial acumen, so a strong annotation also states the new cost the technology introduces, such as a volume stage rental or effects work, rather than presenting the lower figure as free.

Do I have to declare AI tools in my submissions?

Yes. The teaching plan asks you to list all prompts and applications used whenever AI-generated content, including images, audio or text, forms part of a submission. Keep a running log while you work, because reconstructing prompts afterwards is unreliable and the proof-of-concept frame is itself generated.

What happens if a project is late or missing?

The teaching plan states that submitting every project and taking part in every stage of the final project is required to pass, and that work handed in late without advance approval receives no mark. Getting approval beforehand is the only route stated for late work, so raise any problem before the deadline rather than after it.

Is the co-op assignment the same as the AI short film?

The teaching plan describes the co-op assignment only as work set with details from industry partners. On the course site, the submission area for the first assignment holds an AI short film for a film competition, at least one minute long with sound. Treat the course site as the operational brief and confirm with the teaching team if the two appear to differ.

Which tools should I learn before the pitch?

Learn one image generator well enough to hold a style across several frames, one route to consistent characters such as a fine-tuned adapter, and one real-time engine for a virtual location. The brief rewards a justified, specific workflow, so depth in a few tools you can explain beats a long list of names.

Chapter questions

Questions students ask in each AF7620 chapter

Will AI replace creative designers?
The lecture's evidence points the other way for now. Creative design is placed in the assisted band of transformation, the group of skills where AI speeds up and supports the work rather than taking it over, and only about one per cent of skills are shown as fully transformed. The same slides note that anyone hoping to replace a designer with a prompt must first describe exactly what they want, which is itself design work. Chapter 01 · AI for Creatives: Tools and Shifting Creative Roles
How long should an image prompt be?
Long enough to remove the guesses that matter and no longer. The course workflow treats the subject as the only required element and adds style, format, mood, viewpoint and exclusions only where they change the frame. A short prompt that names a specific subject and a defensible style usually outperforms a long list of adjectives, and some tools also cap prompt length. Chapter 02 · Style Language and Prompt Craft
Which plot type is best for an AI-assisted pitch?
No plot type is favoured by the marking. What matters is that the story and the production method strengthen each other, which the brief calls synergy. A voyage and return story set in an impossible world can justify virtual environments, while a monster story can justify digital creatures; choose the plot first and let it tell you which technology is worth paying for. Chapter 03 · Story Archetypes, Plot Shapes and the Synopsis
How many archetypes should a single character have?
One should dominate, because a clear core desire and fear make choices predictable enough for an audience to follow. Secondary traits from another archetype can add depth, but when two archetypes pull equally the character's decisions start to look arbitrary, which is exactly what the lecture's list of desires and fears is meant to prevent. Chapter 04 · Character Archetypes and the Character Sheet
What frame rate should a pitch animatic use?
Film is traditionally shot at twenty-four frames per second, which is the rate the lecture lists for cinema, so an animatic meant to preview a feature should match it. Online video is often thirty frames per second and games sixty; mixing rates inside one animatic produces uneven motion that a reviewer will notice. Chapter 05 · Film Language, Storyboards and Motion
Do I need to use tools from every stage?
The brief asks you to address how technology changes each stage of the pipeline, so pre-production, production and post-production all need a considered answer. That does not mean using every tool; it means explaining for each stage which technology you chose, why, and how it saves cost or improves the film, including stages where you deliberately keep a traditional method. Chapter 06 · The Tech-Enhanced Production Pipeline
What is the difference between a style adapter and a character adapter?
A style adapter learns how things look, such as a watercolour texture or a dream-like palette, and applies that to any subject. A character adapter learns who one character is, their face, build and costume, so that the same person appears in any scene. The study found that training them separately worked where one mixed adapter failed. Chapter 07 · Style and Character Consistency in AI Film
Is transmedia just marketing?
No, and the lecture's definitions show why. Marketing and crossmedia repeat one story across channels to promote it, while transmedia gives every platform story found nowhere else, and the pieces add up to one world. A trailer on social media is promotion; a prequel comic that reveals a character's past is transmedia. Chapter 08 · Web3, Transmedia and Story Worlds
Can I copyright a film made entirely with AI?
Under the United States position described in the lecture, no: a work generated solely by AI from prompts lacks the human authorship copyright requires, and the courts upheld that in the Thaler case. A film in which people wrote the script, directed the choices, arranged and edited the generated material and added their own work is a hybrid, and its human contributions can be protected case by case. Chapter 09 · Copyright and Ethics of AI in Screen Work
Can the pitch be done individually or in a group?
The requirements are headed individual or group, and the proof-of-concept rules distinguish the two: the AI-generated concept frame is compulsory for both, while the short previs and the virtual location screenshot are optional for individuals. The teaching plan itself names the final week of presentations as individual project pitching, so confirm your arrangement with the teaching team. Chapter 10 · Pitching a Tech-Enhanced Feature or Series
Study strategy

How to prepare for the assessments

Choose your pitch genre in the first weeks and keep a one-page production log beside every lecture: the scene that costs most, the technology that could change that cost, and the prompt or tool you tried. By the pitch you will have the evidence the budget annotations and the pipeline strategy need, instead of reconstructing it in the final week.

Study AF7620 with AI

Your AI Arts tutor for AF7620

Stuck on a hard AF7620 question? Sia is AskSia’s AI Arts and Humanities tutor — ask any AF7620 Future Filmmaking and Technologies question and get a clear, step-by-step explanation grounded in how the course is actually taught and assessed. Read this whole study guide free, then take your hardest questions to Sia.

A+Everything unlocked
Unlocks this Bible + all 12 of your Hong Kong Baptist University subjects - and 1,000+ Bibles across every Australian university.
Sia - your AF7620 tutor, unlimited, worked the way the exam marks it
The full 36-page Bible + practice bank with worked solutions
Chrome extension - sync your LMS so Sia knows your deadlines
Bilingual EN / Chinese on every Bible and every Sia answer
$0.99 Trial
30-day money-back · cancel in one tap · how it works