University of Melbourne · S2 2026 · FACULTY OF ECONOMICS

ECON20005 Competition and Strategy

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The Complete Exam Bible · S2 2026

ECON20005 Overview

Competition and Strategy
— A source-grounded ECON20005 guide to Player, Strategy, Payoff and the current published assessment structure.
  • Faculty of Business and Economics
  • Semester 2, 2026
  • Undergraduate
  • Undergraduate economics subject

ECON20005 Competition and Strategy develops sequential, simultaneous, continuous and mixed-strategy game analysis. It is taught within Faculty of Business and Economics. It is Undergraduate.

  • ECON20005 grading Quizzes 10% · Three assignments 10% each · Lecture 5% · Tutorial 5% · Final 50%
  • ECON20005 examination The final provides reading time before a two-hour writing period and covers all topics.
  • ECON20005 pass condition The aggregate mark is insufficient unless the end-of-semester examination pass condition is also met.
  • ECON20005 solving route Represent players, timing, information and payoffs before testing deviations and equilibrium.
ECON20005 · The University of Melbourne
An independent, AskSia-authored study guide. AskSia is not affiliated with, endorsed by, or sponsored by The University of Melbourne; the course code and name are used for identification only.
Assessment

How ECON20005 is assessed

ComponentWeightFormat
Weekly quizzes10%Weekly LMS quizzes during the teaching period
Assignment 110%Individual assignment
Assignment 210%Individual assignment
Assignment 310%Individual assignment
Lecture participation and activities5%Participation during lectures
Tutorial participation5%Participation during tutorials
Final examination · hurdle50%Pass condition applies to the end-of-semester examination

The current Subject Guide publishes the full assessment table and states that the final examination is a hurdle. It also directs students to the LMS for updated dates.

10%Weekly quizzes10%Assignment 110%Assignment 210%Assignment 35%Lecture participation and activities5%Tutorial participation50%Final examination
Assessment map. Current published components and weights or Pass/Fail status.
Contents · every chapter, one map

What ECON20005 covers

Start with Strategic Interaction and Game Anatomy; use Simultaneous Games and Dominance as the turning point; finish by bringing the course together in Mixed Strategies and Indifference.

01

Strategic Interaction and Game Anatomy

Player · Strategy · Payoff · represent a strategic problem before selecting a solution concept

Define Player

The course material gives this chapter a concrete anchor: The opening lecture introduces game theory as interdependent decision-making and establishes players, strategies and payoffs.

  • Player
  • Strategy
  • Payoff
  • Applying Player
  • Limits of Strategy and Payoff
02

Rules, Timing and Information

Rules of the Game · Information Set · Common Knowledge · distinguish sequential and simultaneous strategic environments through timing and information

Define Rules of the Game

The course material gives this chapter a concrete anchor: The lecture formalises game assumptions and distinguishes actions, strategies, timing, information and knowledge.

  • Rules of the Game
  • Information Set
  • Common Knowledge
  • Applying Rules of the Game
  • Limits of Information Set and Common Knowledge
03

Sequential Games and Game Trees

Game Tree · Decision Node · Terminal Payoff · translate a sequential scenario into nodes, branches and payoffs

Define Game Tree

The course material gives this chapter a concrete anchor: The lecture introduces sequential games and uses game trees to connect order of moves with complete payoff consequences.

  • Game Tree
  • Decision Node
  • Terminal Payoff
  • Applying Game Tree
  • Limits of Decision Node and Terminal Payoff
04

Backward Induction and Credibility

Backward Induction · Credible Threat · Subgame · solve a sequential game from later choices and separate credible from empty threats

Define Backward Induction

The course material gives this chapter a concrete anchor: The lecture extends sequential-game analysis through backward induction, credibility and more complex continuations.

  • Backward Induction
  • Credible Threat
  • Subgame
  • Applying Backward Induction
  • Limits of Credible Threat and Subgame
05

Simultaneous Games and Dominance

Payoff Matrix · Dominant Strategy · Dominated Strategy · use payoff comparisons to identify dominance without assuming coordination

Define Payoff Matrix

The course material gives this chapter a concrete anchor: The lecture introduces pure discrete simultaneous games, payoff matrices and dominance reasoning.

  • Payoff Matrix
  • Dominant Strategy
  • Dominated Strategy
  • Applying Payoff Matrix
  • Limits of Dominant Strategy and Dominated Strategy
06

Best Responses and Nash Equilibrium

Best Response · Nash Equilibrium · Unilateral Deviation · derive each best response and test every candidate equilibrium for profitable deviation

Define Best Response

The course material gives this chapter a concrete anchor: The lecture continues discrete strategy games through best-response reasoning and equilibrium selection.

  • Best Response
  • Nash Equilibrium
  • Unilateral Deviation
  • Applying Best Response
  • Limits of Nash Equilibrium and Unilateral Deviation
07

Continuous Strategies and Reaction Functions

Continuous Strategy · Reaction Function · Cournot Equilibrium · derive and intersect reaction functions in a continuous-action game

Define Continuous Strategy

The course material gives this chapter a concrete anchor: The lecture moves from discrete simultaneous games to continuous strategies and reaction-function methods.

  • Continuous Strategy
  • Reaction Function
  • Cournot Equilibrium
  • Applying Continuous Strategy
  • Limits of Reaction Function and Cournot Equilibrium
08

Mixed Strategies and Indifference

Mixed Strategy · Expected Payoff · Indifference Condition · solve mixing probabilities by making the opposing player indifferent among supported strategies

Define Mixed Strategy

The course material gives this chapter a concrete anchor: The lecture combines continuous-strategy review with the introduction of mixed strategies and indifference calculations.

  • Mixed Strategy
  • Expected Payoff
  • Indifference Condition
  • Applying Mixed Strategy
  • Limits of Expected Payoff and Indifference Condition

It is positioned as Undergraduate economics subject.

The subject moves from strategic representation to increasingly demanding solution concepts, then asks students to interpret equilibrium, credibility and profitable deviation.

Assessment in ECON20005 is distributed as follows: Weekly quizzes 10%; Assignment 1 10%; Assignment 2 10%; Assignment 3 10%; lecture participation and activities 5%; tutorial participation 5%; final examination 50%.

The operational assessment conditions matter here.

The final examination has 15 minutes of reading time and two hours of writing time and covers all subject topics; confirm the exact sitting and permitted materials in the live LMS and timetable.

What makes ECON20005 demanding is concrete: Students must represent timing, information, actions and payoffs accurately, derive best responses rather than guess them, and distinguish an equilibrium from an outcome that merely looks cooperative or profitable.

Students must pass the end-of-semester examination to pass the subject.

For enrolment planning, Confirm current prerequisite and enrolment rules in the University of Melbourne Handbook or live enrolment system.

Start with Strategic Interaction and Game Anatomy; use Simultaneous Games and Dominance as the turning point; finish by bringing the course together in Mixed Strategies and Indifference.

Worked example · free

Integrated practice: resolve the changed evidence

Q [7 marks]. Change one players payoff in a candidate equilibrium and retest every unilateral deviation. Develop a response that uses Best Response, makes the role of Nash Equilibrium inspectable, and lets Unilateral Deviation alter the conclusion.
Figure.Figure. Player, Strategy and Payoff support a discipline-specific strategic-equilibrium conclusion.PlayerStrategyPayoffstrategic-equilibrium conclusion
Figure. Player, Strategy and Payoff support a discipline-specific strategic-equilibrium conclusion.
  • 2Fix the case-specific meaning and evidential scale of Best Response.
  • 2Show the operation or inferential link carried by Nash Equilibrium.
  • 2Use Unilateral Deviation to test the strongest plausible alternative.
  • 1Report the answer within this limit: Nash equilibrium is a stability condition under unilateral deviation and does not guarantee fairness, efficiency or uniqueness.
The response first fixes Best Response at the scale stated in the scenario and excludes evidence that belongs to a different object. It then traces Nash Equilibrium through the relevant evidence rather than assuming the connection. The comparison supplied by Unilateral Deviation determines whether the initial position remains, narrows or reverses. The final claim stays conditional on this boundary: Nash equilibrium is a stability condition under unilateral deviation and does not guarantee fairness, efficiency or uniqueness.
Sia tip — Put the decisive Nash Equilibrium evidence beside the first conclusion it changes; use the Unilateral Deviation counter-case to reveal any unsupported leap in chapter 25.
Glossary

Key terms

Player
A decision-making actor whose outcome depends on its own choice and the choices made by others.
Strategy
A complete contingent plan describing what a player would do at every relevant decision point.
Payoff
The numerical ranking or value assigned by a player to an outcome under the stated game representation.
Rules of the Game
The specified players, actions, timing, information and payoff consequences that define the strategic environment.
Information Set
A collection of decision nodes a player cannot distinguish when choosing an action.
Common Knowledge
Information that every player knows, knows others know, and treats as recursively shared in the game.
Game Tree
A branching representation of moves, information and resulting outcomes in a sequential game.
Decision Node
A point at which a specified player chooses among the available actions.
Terminal Payoff
The payoff vector attached to a completed path after all relevant moves have occurred.
Backward Induction
A solution method that begins at later decision nodes and replaces each continuation with the choosing players preferred feasible action.
Credible Threat
A threatened action that remains optimal for the player if the decision point is actually reached.
Subgame
A part of a sequential game beginning at a valid decision node and containing all of its successors without cutting an information set.
FAQ

ECON20005 FAQ

Where is the hardest reasoning in Competition and Strategy?

Students must represent timing, information, actions and payoffs accurately, derive best responses rather than guess them, and distinguish an equilibrium from an outcome that merely looks cooperative or profitable.

How is assessment distributed across this subject?

The published structure allocates 10% to weekly quizzes, 10% to each of three individual assignments, 5% to lecture participation, 5% to tutorial participation, and 50% to the final examination. ECON20005 Competition and Strategy develops sequential, simultaneous, continuous and mixed-strategy game analysis.

What is published about the final examination?

The current Subject Guide specifies 15 minutes of reading time followed by two hours of writing time and says the examination covers all subject topics. Confirm the sitting and permitted materials live.

Which pass condition applies beyond the aggregate mark?

Students must pass the end-of-semester examination to pass the subject. Treat that examination condition separately from the weighted total and verify all current operational details in the live LMS.

Which teaching period does this Competition and Strategy resource cover?

It is aligned to Semester 2, 2026; confirm your enrolled class and timetable in the current institutional system. ECON20005 Competition and Strategy develops sequential, simultaneous, continuous and mixed-strategy game analysis.

Who controls the official rules for Competition and Strategy?

The university does. This is an independent ECON20005 study resource; current institutional instructions remain authoritative for assessment operation. ECON20005 Competition and Strategy develops sequential, simultaneous, continuous and mixed-strategy game analysis.

Chapter questions

Questions students ask in each ECON20005 chapter

How does Player help a student represent a strategic problem before selecting a solution concept?
Represent a strategic problem before selecting a solution concept. The opening lecture introduces game theory as interdependent decision-making and establishes players, strategies and payoffs. A decision-making actor whose outcome depends on its own choice and the choices made by others. Chapter 01 · Strategic Interaction and Game Anatomy
Why is it important to distinguish sequential and simultaneous strategic environments through timing and information?
Distinguish sequential and simultaneous strategic environments through timing and information. The lecture formalises game assumptions and distinguishes actions, strategies, timing, information and knowledge. The specified players, actions, timing, information and payoff consequences that define the strategic environment. Chapter 02 · Rules, Timing and Information
What must survive the move required to translate a sequential scenario into nodes, branches and payoffs?
Translate a sequential scenario into nodes, branches and payoffs. The lecture introduces sequential games and uses game trees to connect order of moves with complete payoff consequences. Chapter 03 · Sequential Games and Game Trees
Which inputs and assumptions control the attempt to solve a sequential game from later choices and separate credible from empty threats?
Solve a sequential game from later choices and separate credible from empty threats. The lecture extends sequential-game analysis through backward induction, credibility and more complex continuations. Chapter 04 · Backward Induction and Credibility
When is it appropriate to use payoff comparisons to identify dominance without assuming coordination?
Use payoff comparisons to identify dominance without assuming coordination. The lecture introduces pure discrete simultaneous games, payoff matrices and dominance reasoning. A table that records each players payoff for every combination of represented actions. Chapter 05 · Simultaneous Games and Dominance
Which inputs and assumptions control the attempt to derive each best response and test every candidate equilibrium for profitable deviation?
Derive each best response and test every candidate equilibrium for profitable deviation. The lecture continues discrete strategy games through best-response reasoning and equilibrium selection. A strategy that maximises a players payoff given the strategies selected by the other players. Chapter 06 · Best Responses and Nash Equilibrium
Which inputs and assumptions control the attempt to derive and intersect reaction functions in a continuous-action game?
Derive and intersect reaction functions in a continuous-action game. The lecture moves from discrete simultaneous games to continuous strategies and reaction-function methods. A strategy selected from a range of possible numerical values rather than from a short discrete list. Chapter 07 · Continuous Strategies and Reaction Functions
Which inputs and assumptions control the attempt to solve mixing probabilities by making the opposing player indifferent among supported strategies?
Solve mixing probabilities by making the opposing player indifferent among supported strategies. The lecture combines continuous-strategy review with the introduction of mixed strategies and indifference calculations. Chapter 08 · Mixed Strategies and Indifference
Study strategy

How to study for the exam

Draw the game, derive each players response, test unilateral deviations, solve a changed payoff version and interpret the result before checking live examination details.

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